DotA Rooftrellen Guide, The Treant Protector Guide, Strategy & Build. Rooftrellen is a Strength hero which has some of his skills remade on the DotA 6.72. This post will provide you with the Rooftrellen Guide, the Rooftrellen Strategy, the Rooftrellen Item Build and the Treant Protector Skill Build.
Name: Rooftrellen, the Treant Protector
Type: Strength
Alliance: Sentinel
Strength: 27 + 3.4 (Primary)
Intelligence: 17 + 1.8
Agility: 15 + 2
Alliance: Sentinel
Strength: 27 + 3.4 (Primary)
Intelligence: 17 + 1.8
Agility: 15 + 2
Movement Speed: 300
Attack Range: 128 (melee)
Total starting damage: 59-67
Total starting armor: 1.1
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Rooftrellen the Treant Protector
Skill Descriptions
Skill Descriptions
Nature's Guise
Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes, but it must remain near a tree, or the Guise is lost.
Duration: 15/30/45/60 seconds
AOE: 375 from the trees
Cooldown: 10/8/6/4 seconds
Mana cost: 90/80/70/60
Note 1: Has an initial fade time of 2 seconds, during which the unit is still visible.
Note 2: Only Treant Protector can cast spells without losing invisibility from Nature's Guise.
Note 3: If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed.
Note 4: Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly (about 1 second). It will be enough time for dodging the enemy's projectile spell.
Leech Seed
Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times.
Damage/Heal: 30/45/60/75 per pulse (magical)
Slow effect: 24%
AOE of healing: 500
Cooldown: 18/16/14/12 seconds
Mana cost: 110/120/130/140
Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
HP regen: 1/2/3/4
Bonus armor: 1/2/3/4
AOE: 900 (day and night time for structures, night time for team heroes)/ Global (for team heroes during day time)
Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each.
Damage: 70/100/130 per second (magical)
AOE: 625
Duration: 3 seconds
Cooldown: 100/95/90 seconds
Mana cost: 150/175/200
Note 1: Prevents usage of the Blink spell.
Note 2: Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.
Rooftrellen the Treant Protector Skill Build
1. Nature's Guise
2. Living Armor
3. Leech Seed
4. Leech Seed
5. Leech Seed
6. Overgrowth
7. Leech Seed
8. Living Armor
9. Living Armor
10. Living Armor
11. Overgrowth
12. Nature's Guise
13. Nature's Guise
14. Nature's Guise
15. Stats
16. Overgrowth
17-25. Stats
As always, escape mechanism comes first. Though you considered strong at early game, it should be useful for saving you or your friend from hard ganking. Nature's Guise only taken once. Ater that, maximize Leech Seed before maximizing Living armor. It can damage and heal at same time. Also note that you it consumes less mana even when maximized, so spam it to harass your opponent or heal your close-to-death friends. Use Living Armor for supporting your friends and structures. Nature's Guise taken in lvl 12-14. Take Overgrowth whenever possible. Stats come last.
It's also possible for you to take stats when you're on lvl 12+ instead of Nature's Guise. For some players, it's enough to have only 15 seconds invisible for escaping and ganking. So, when you're taking this build, get Nature's Guise last (at lvl 23-25).
Rooftrellen the Treant Protector
Item Build
Item Build
1. Quelling Blade, Circlet, Branch, Tangos, and Healing salve
2. Finish Bracer
3. Get Boots of Speed
4. Finish Power Tread
5. Finish Ancient Janggo of Endurance
Rooftrellen's early core item should be like this:
Quelling Blade - Increase the chance of last hit which is necessary for gathering gold in early game.
Power Tread - Increase survivability and damage from stats and of course bonus AS and MS for gaining gold efficiently and harras as well as gank the enemy.
Janggo of Endurance - Nice early stats, increase survivability and damage as well, positive aura for you and your team. Extra AS and MS from Endurance skill is good for chasing and whacking enemy, especially when Overgrowth is being casted.
Situational items :
/
Magic Stick/ Magic Wand - is a situational item against spell spammers. Same function with Hood of Deviance
Bottle - When you want to spam Leech Seed a lot
Soul Ring - If you prefer to be a jungler than a laner
Phase Boots - An alternative to power tread. get it when you want to be a chaser.
Arcane Boots - An alternative too. Good for being a spammer and you can dissemble it for getting luxuries later.
Core Items
Note that you shouldn't get all of these items, choose only one or two due to your role then aim for luxuries.
Armlet of Mordiggian - Its IAS bonus is really helpful when you want to chase your opponent. Combining it with Phase Boots will increase your effectiveness.
Helm of Dominator - Lifesteal, armor, and regen. Absolute item for a tanker.
Vanguard - Increase your survivability. Also an absolute item for a tanker.
Vladimir - Full of positive aura. Good thing about this item is its lifesteal is no orb effect. So you can combine it with orb item. Fix your role to be a DPS hero.
Maelstorm - Viable item for rooftrellen who want to be a DPSer. You can combine it with Vladimir. Upgradeable to Mjolnir.
Perseverance - Get this item if you want to spam your skill. Later can be upgraded to Refresher Orb.
More situational items :
BKB - Counter item for hardcore nuker and disabler
Blade Mail - Counter item for hardcore DPS hero
Gem of True Sight - Do you want to see Rikimaru without using MH?
Guinsoo - If you want another disable skill. Take this item with other spammer build.
Late Game Items
Here are Luxury late game items for him:
Satanic - HP, damage, lifesteal, armor, and regen. Absolute item for a tanker.
Tarrasque - Awesome survivability item. An absolute choice for a tanker.
Cuirass - Its bad aura for other team will help your team gain the victory. Also increase your IAS. Get this item if your role in your team is combination of a tanker and DPSer.
Mjolnir - Great attack speed plus Static Charge and Chain Lightning. Get this item if your role in your team is combination of a tanker and DPSer.
Shiva's Guard - Defense and AOE nuke. Nice item for a spammer.
Refresher Orb - Overgrowth twice? its total disable of 6 seconds and 780 damage are absolutely going to change the tide of battle. If you want to get this, take the spammer build.
Radiance - Raw damage and AOE damage. Perfect for being a chaser or DPS hero.
Boots of Travel - Speed for chasing your enemy while free TP for extensive push lane.
Not Recomended items
Battlefury - You can farm without using BF. If you have perseverance, upgrade it to other item.
Eye of Skadi - You have to skip your core for this item and the result is not good enough.
Sange and Yasha - Leech Seed can slow, why would you even bother to have more slow?
Rooftrellen the Treant Protector Strategy
You can pick this hero if your team need a Supporter, Tanker, or Carrier.
You can be supported by:
DPS heroes
- You cast slow, they whack. You cast overgrowth, they still whack.
Slow-them-down heroes
- They cast slow, you cast Leech Seed, DOUBLE SLOW!
AOE disabler
- Their skill will lengthen your Overgrowth and shorten your victim's life
AOE nuker
- You cast Overgrowth, they cast their ulti.
Note: Rooftrellen is a good synergy to almost all heroes. He has skills which can cover every role in the game.
Beware of his counter:
and carrier
Invisible heroes
- They can disappear from your sight, preventing you from hit them even they disabled. But buy a gem should solve your problem.
Marker
- They can feel your presence even you cast Nature's Guise
AOE disabler
- They can save their friends from free hit by disabling you and your team
Immune magic caster
- They can break free from your Overgrowth
and carrier
Mana burner
- They can take your mana, so you can't spam your skills
Silencer
- They can silence you, preventing you from casting your spells
Playstyle
Early Game. Your priority is dual lane. But if no one is not strong enough to take solo mid, you can handle it too. If you take dual lane, babysit your partner by healing him/ her using Leech Seed. You can dominate the lane even if you always been harassed. It's possible because you have healing skill and high health, so, don't resist no matter what. You don't need to back to fountain just for replenishing your depleted mana. You're absolutely not a spell spammer. Just stay in your lane, last hit and deny as much as you can. Jungling is not recommended, but if you must to do that, take the right item and spam your Leech Seed to neutral creeps for both healing you and killing creeps.
When you reach level 6, you can try to gank with your friend. The combo is simple. Approach your target, cast Leech Seed then let your carry handle the rest. If the victim want to run away, cast Overgrowth or if the situation turn upside down, cast Leech Seed again to heal your friend or cast Nature's Guise to escape.
Mid Game. In this phase of the game your jobs are gank, support, and push. When you are with your team's carry, do support, so he/ she can finish the job. If there's no hardcore carry or there's only one carry in your team, you can be a carrier by getting the DPS or chaser items. You are also viable to be a tanker, but first make sure that your team doesn't have battle initiator. Your core items should be done at this point. If everything go smooth you should even have one luxury at the end of mid game.
Late Game. Entering this phase require you to focus on what kind of role you choose on the previous phase. If you took a tanker build, you should get the tanker luxuries (e.g. Tarrasque and satanic). Not only because you already had the ingredients, but also to maximizing your role in the team. Even though you are already had a specific role, you are still capable of supporting your friends. Nature's Guise for hid your team mate, Leech Seed can heal and slow, Living Armor has positive aura, and Overgrowth has the capability to disable your desperate friend's chaser. So, make use of your skills anytime they needed and win the game.
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