DotA  Pit Lord Guide, The  Azgalor Guide, Strategy & Build. Azgalor is a Strength hero which is introduced on the DotA 6.68. This post   will provide you with the Azgalor Skill Description, the Azgalor  Guide,  the Azgalor Strategy, the Azgalor Item Build and the Pit Lord  Skill  Build.
Name: Azgalor, the Pit Lord
Type: Strength  
Alliance: Scourge
Strength: 25 + 2.6 (Primary)
Intelligence: 17 + 2.6
Agility: 12 + 1.3
Movement Speed: 305
Attack Range: 128 (melee)
Total starting damage: 62-68
Total starting armor: 4.68
Alliance: Scourge
Strength: 25 + 2.6 (Primary)
Intelligence: 17 + 2.6
Agility: 12 + 1.3
Movement Speed: 305
Attack Range: 128 (melee)
Total starting damage: 62-68
Total starting armor: 4.68
One  of the many regents of Lord Archimonde who became stranded  on the  physical plane after the Legion fell in Kalimdor, the devil  Azgalor's  love of destruction allowed him to accept the Lich King's  invitation to  help lead the Scourge in conquest with few regrets. After  all, this  Pit Lord is happiest when he conjures fire to scorch his  opponents from  above, roasting them slowly as the dead literally explode  from beneath  their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Azgalor The Pit Lord Skill Description
Firestorm
Calls down waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies.
Damage: 55/80/105/130 per wave (magical)
Plus 15 damage per second (magical)
Cooldown: 16 seconds
Duration: 3 seconds
Mana cost: 100/110/120/130
Note: Firestorm is a channeling spell and deals 30% damage to buildings.
Pit of Malice
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.
Traps all enemies for: 1/1.5/2/2.5 seconds
Damage: 100 (magical)
AOE of the Pit: 275
Casting range: 800
Duration of the Pit: 7 seconds
Cooldown: 24/21/18/15
Mana cost: 100/115/130/145
Note 1: A unit can be disabled by this spell only once per cast and cannot go invisible when disabled. 
Note 2: This skill affects magic immune units. 
Note 3: Five corpses are created in and around the Pit.
Ignites   the rotten gases of corpses around you, detonating them to cause  damage  to any enemy within the explosion radius. Each explosion fuels  another  until there are no more corpses in the area. Heals allied units  for half  of the damage.
Damage: 20/40/60/80 per second (magical)
Heals: 10/20/30/40 per second
AOE: 575 (finding corpse and damage AOE)
Cooldown: 18 seconds
Mana cost: 125
Note:  Explodes a corpse once every 1.25 second. Stops when  it fails to find a  corpse in the area two times in a row. Does not stop  when you die.
Dark Rift
Opens   rifts that pass through the netherworld at his present position and a   target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Casting delay: 6/5/4 seconds
AOE: 450
Cooldown: 130 seconds
Mana cost: 75/150/225
Note: Units hidden by spells such as Astral Imprisonment will not be teleported.
Azgalor the Pit Lord Skill Build
Skill Build
1. Pit of Malice
2. Expulsion/Firestorm
3. Expulsion
4. Firestorm/Expulsion
5. Expulsion
6. Dark Rift
7. Expulsion
8. Pit of Malice
9. Pit of Malice
10. Pit of Malice
11. Dark Rift
12. Firestorm
13. Firestorm
14. Firestorm
15. Stats
16. Dark Rift
17-25. Stats
Pit  of Malice always taken first for disabling enemies  (early gank) and  corpse producer. The corpses are used later by  Expulsion which is taken  after the Pit of Malice or Firestorm. Using the  Expulsion you can be a  great laner and pusher, so you can dominate the  lane easily. The  healing also allows you to babysit your allies in  laning phase.  Maximize Pit of Malice after you finish maximizing the  Expulsion. One  level of Firestorm is taken at level 2 or 4 because it's 1  skill point  wonder.
You can try to maximize the Firestrom  instead of Pit  of Malice for better lane push. Or you can have another  build by  maximizing Firestorm and Pit of Malice, save the Expulsion  last, for  being a good ganker. You will do max damage using  Firestorm-Pit of  Malice combo. It's all up to you to build this Hero. 
If   you want to spam your skills, you'll need a mana regenerator like   Ezalor or Rylai due to Azgalor's draining-mana skills (Soul ring also a good item for helping you spam).
Dark Rift taken whenever possible. Stats come last.
Azgalor the Pit Lord Item Build
1. Animal Courier, Sobi Mask, Healing Salve, or just Flying Courier
2. Boots of Speed
3. You can either finish Soul Ring or get Empty Bottle
Azgalor's early core items should be like this:
Boots of Speed - Movement speed and upgradeable to Boots of Travel
Soul Ring - Replenishes mana but drain your HP. Good item when you maximizing Expulsion
Empty Bottle  - Used nicely when you're not leveling Expulsion. It can provides more  HP regen than Soul Ring. You can send your Flying Courier to get it  filled again.
Main core items
Boots of Travel   - To be a good pusher, BoT is a must. With Dark Rift, they should   become a great synergy, since you can bring your teammate anywhere   needed.
Core items
Note that you shouldn't get all of these items, choose only one or two then aim for luxuries.
Vitality Booster   - Good additional HP, but it's not the priority to upgrade it in early   game. On some situational condition (e.g. lack of gold) you can get   Vanguard to improve your survivability. 
Hood of Deviance - A survivability item against nuker and spammer.
Necronomicon - For better pushing or defending, also has a true sight.
Force Staff - To trap enemy into your Pit and also can be your escape mechan.
Late Game Items
Here are Luxury late game items for him:
Heart of Tarrasque   - Provides massive survivability. Useful when Expulsion is not as   effective as before. If you want to be a tanker go with this item.
Shiva's Guard   - Infinite manapool, slow aura, armor, and AOE nuke. Perfect item for   late game. Increases your effectiveness in team clashes. Also a tank   build.
Assault Cuirass   - Good aura for your team and bad aura for other team. Note that this   item is an alternative to shiva's. Get this item if one of your friend   already has shiva's and you want to be a great pusher.
Guinsoo - Nice stats, infinite manapool, and Hex, the most effective disabler on item skill. Use this to disable enemy's main hero.
Veil of Discord - Comes after you  get one of the defense item. Amplifies team's spell damage.
Pipe of Insight - Get this item if you and your team have a hard time against AOE nukers.
Bloodstone - HP, mana, and regen. Plus easy-to-buy parts. With enough charges it can help you spam a lot. Great item against manaburners.
Situational items:
Black King Bar - Tired of getting disabled or nuked? Aim for this item
Linken Sphere - Single nuke or doom will not be considered as treat anymore
Mekansm   - Help your critical teammate and good additional armor for team   battle. Buy this item when Hood of Deviance is not enough to get you   survived.
Ghost Septer - Help you survive against heroes which can lock you down.
Not Recomended Items:
Arcane Boots - not recommended because of Soul Ring. But viable if you want convert it later to bloodstone.
Radiance - Expensive and not as effective as Veil of Discord.
Battlefury - Not recommended since you're not a carry hero.
Azgalor the Pit Lord Strategy
You can pick this hero if your team need Pusher/ Defender, Tank, Semi carry, or Ganker
You can be supported by:
Mana regenerator
- They'll help you spam your skills. With them you can be a hard pusher.
AOE disabler
- You'll need to stick to them to get your skill landed perfectly while they're doing their job
AOE damage dealer and disabler
- Combined with Veil of Discord the enemies will get serious damage
Special mention to 
- Using Expulsion, Dirge will provide you with a lot of damage and heal with his zombie's corpses
Beware of his counter:
High damage nuker
- Give you a lot of damage. Very troublesome enemies. Get HoD as fast as you can.
Mana burner
-   They will ruin your manapool. Counter using Soul Ring to recover your   mana. The 150 mana is enough to do at least 1 skill for defending.
Lock-you-down heroes
-   They'll try to pursue you until you die. Such a pain the ass. Ghost   Scepter and Force staff is good item to escape from them, at least until   your friends coming.
Silencer
- Any kind of silence will give you a hard time. You can use BKB or Linken (for Doom)
Hood of Deviance/ Khadgar's pipe of Insight
- You can't do maximum damage. Veil of Discord will solve it for you.
Playstyle
Early Game. 
You can go wherever you like. But gives priority for others who want to choose their best lane. If no one go solo mid, you can go there too. Probably, you have to meet a strong hero there. If so, you must leveling Expulsion until it reaches max. Use Soul Ring to preserve your mana and be aggressive as hard as you can. If you can take the tower down, change lane immediately to help your teammate there. If your enemy lane also a pusher or maybe a harasser, you can pull back and farm as many as you can. In this case, pick combination of Firestorm and Pit instead of Expulsion. And also Bottle instead of Soul Ring. In the middle lane, you just simply farm and push.
You can go wherever you like. But gives priority for others who want to choose their best lane. If no one go solo mid, you can go there too. Probably, you have to meet a strong hero there. If so, you must leveling Expulsion until it reaches max. Use Soul Ring to preserve your mana and be aggressive as hard as you can. If you can take the tower down, change lane immediately to help your teammate there. If your enemy lane also a pusher or maybe a harasser, you can pull back and farm as many as you can. In this case, pick combination of Firestorm and Pit instead of Expulsion. And also Bottle instead of Soul Ring. In the middle lane, you just simply farm and push.
Dual laning also a  possibility.  Go with your teammate (disabler preferred) and try to  dominate the  lane. You can babysit him/her if you want. Use Pit of  Malice to damage  the creeps, so your friend can last hit every single  one of them. And if  your teammate damaged, you can heal him/her using  Expulsion. Remember  not too carried away because it increases your  probability of being  ganked.
Tri lane is a bit complicated.  Choose your build based  on your opponent. Every skill you have deals  AOE damage. So be  aggressive and take tower as fast as possible.
Your early game's role is push and farm a lot, if possible try to dominate your lane.
Mid Game. 
This fase of the game is where team gank always happen. While pushing the lane, don't forget to check the mini map for enemies position. And use your Dark Rift wisely either to escape or gank. Dark Rift effectiveness will increase when you finish the BoT.
This fase of the game is where team gank always happen. While pushing the lane, don't forget to check the mini map for enemies position. And use your Dark Rift wisely either to escape or gank. Dark Rift effectiveness will increase when you finish the BoT.
When team  clash  occurs, use and grab enemy heroes as many as you can using Pit of   Malice, then cast Firestorm. You're not supposed to be the initiator,   so keep your distance away when casting your spells, except that you   take the tanker role (using the right item build). Also spam Expulsion   if there are a lot of corpse and cast around the creeps to keep it   burns. Your team will also get the benefit from +4o HP regen (lvl 4).
Your mid game's role is push, gank, and help your friends to escape.
Late Game.
You'll grow weaker and mostly you'll take the supporter role. Your skill now give only minor damage to enemies. But as a supporter, you still can be useful for team. At this point, you should already get your luxury, at least one of them. Always push between team clash. At the end of the game you can be a winner, perhaps :)
You'll grow weaker and mostly you'll take the supporter role. Your skill now give only minor damage to enemies. But as a supporter, you still can be useful for team. At this point, you should already get your luxury, at least one of them. Always push between team clash. At the end of the game you can be a winner, perhaps :)
 
 
 
 
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