14 Şubat 2012 Salı

Pit Lord Guide | DotA Azgalor Strategy & Build

DotA Pit Lord Guide, The Azgalor Guide, Strategy & Build. Azgalor is a Strength hero which is introduced on the DotA 6.68. This post will provide you with the Azgalor Skill Description, the Azgalor Guide, the Azgalor Strategy, the Azgalor Item Build and the Pit Lord Skill Build.

Name: Azgalor, the Pit Lord
Type: Strength
Alliance: Scourge

Strength: 25 + 2.6 (Primary)
Intelligence: 17 + 2.6
Agility: 12 + 1.3

Movement Speed: 305
Attack Range: 128 (melee)
Total starting damage: 62-68
Total starting armor: 4.68


One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scorch his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.


Azgalor The Pit Lord Skill Description


Firestorm
Calls down waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies.

Damage: 55/80/105/130 per wave (magical)
Plus 15 damage per second (magical)

Cooldown: 16 seconds
Duration: 3 seconds
Mana cost: 100/110/120/130

Note: Firestorm is a channeling spell and deals 30% damage to buildings.


Pit of Malice
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time.

Traps all enemies for: 1/1.5/2/2.5 seconds
Damage: 100 (magical)
AOE of the Pit: 275
Casting range: 800

Duration of the Pit: 7 seconds
Cooldown: 24/21/18/15
Mana cost: 100/115/130/145

Note 1: A unit can be disabled by this spell only once per cast and cannot go invisible when disabled.
Note 2: This skill affects magic immune units.
Note 3: Five corpses are created in and around the Pit.


Expulsion
Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage.

Damage: 20/40/60/80 per second (magical)
Heals: 10/20/30/40 per second
AOE: 575 (finding corpse and damage AOE)
Cooldown: 18 seconds
Mana cost: 125

Note: Explodes a corpse once every 1.25 second. Stops when it fails to find a corpse in the area two times in a row. Does not stop when you die.


Dark Rift
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.

Casting delay: 6/5/4 seconds
AOE: 450
Cooldown: 130 seconds
Mana cost: 75/150/225

Note: Units hidden by spells such as Astral Imprisonment will not be teleported.

Azgalor the Pit Lord Skill Build

Skill Build
1. Pit of Malice
2. Expulsion/Firestorm
3. Expulsion
4. Firestorm/Expulsion
5. Expulsion
6. Dark Rift
7. Expulsion
8. Pit of Malice
9. Pit of Malice
10. Pit of Malice
11. Dark Rift
12. Firestorm
13. Firestorm
14. Firestorm
15. Stats
16. Dark Rift
17-25. Stats

Pit of Malice always taken first for disabling enemies (early gank) and corpse producer. The corpses are used later by Expulsion which is taken after the Pit of Malice or Firestorm. Using the Expulsion you can be a great laner and pusher, so you can dominate the lane easily. The healing also allows you to babysit your allies in laning phase. Maximize Pit of Malice after you finish maximizing the Expulsion. One level of Firestorm is taken at level 2 or 4 because it's 1 skill point wonder.
You can try to maximize the Firestrom instead of Pit of Malice for better lane push. Or you can have another build by maximizing Firestorm and Pit of Malice, save the Expulsion last, for being a good ganker. You will do max damage using Firestorm-Pit of Malice combo. It's all up to you to build this Hero.
If you want to spam your skills, you'll need a mana regenerator like Ezalor or Rylai due to Azgalor's draining-mana skills (Soul ring also a good item for helping you spam).
Dark Rift taken whenever possible. Stats come last.

Azgalor the Pit Lord Item Build

or just
1. Animal Courier, Sobi Mask, Healing Salve, or just Flying Courier
2. Boots of Speed
3. You can either finish Soul Ring or get Empty Bottle

Azgalor's early core items should be like this:
or
Boots of Speed - Movement speed and upgradeable to Boots of Travel

Soul Ring - Replenishes mana but drain your HP. Good item when you maximizing Expulsion

Empty Bottle - Used nicely when you're not leveling Expulsion. It can provides more HP regen than Soul Ring. You can send your Flying Courier to get it filled again.

Main core items
Boots of Travel - To be a good pusher, BoT is a must. With Dark Rift, they should become a great synergy, since you can bring your teammate anywhere needed.

Core items
Note that you shouldn't get all of these items, choose only one or two then aim for luxuries.
Vitality Booster - Good additional HP, but it's not the priority to upgrade it in early game. On some situational condition (e.g. lack of gold) you can get Vanguard to improve your survivability.

Hood of Deviance - A survivability item against nuker and spammer.

Necronomicon - For better pushing or defending, also has a true sight.

Force Staff - To trap enemy into your Pit and also can be your escape mechan.

Late Game Items
Here are Luxury late game items for him:
Heart of Tarrasque - Provides massive survivability. Useful when Expulsion is not as effective as before. If you want to be a tanker go with this item.

Shiva's Guard - Infinite manapool, slow aura, armor, and AOE nuke. Perfect item for late game. Increases your effectiveness in team clashes. Also a tank build.

Assault Cuirass - Good aura for your team and bad aura for other team. Note that this item is an alternative to shiva's. Get this item if one of your friend already has shiva's and you want to be a great pusher.

Guinsoo - Nice stats, infinite manapool, and Hex, the most effective disabler on item skill. Use this to disable enemy's main hero.

Veil of Discord - Comes after you get one of the defense item. Amplifies team's spell damage.

Pipe of Insight - Get this item if you and your team have a hard time against AOE nukers.

Bloodstone - HP, mana, and regen. Plus easy-to-buy parts. With enough charges it can help you spam a lot. Great item against manaburners.

Situational items:
Black King Bar - Tired of getting disabled or nuked? Aim for this item

Linken Sphere - Single nuke or doom will not be considered as treat anymore

Mekansm - Help your critical teammate and good additional armor for team battle. Buy this item when Hood of Deviance is not enough to get you survived.

Ghost Septer - Help you survive against heroes which can lock you down.

Not Recomended Items:
Arcane Boots - not recommended because of Soul Ring. But viable if you want convert it later to bloodstone.

Radiance - Expensive and not as effective as Veil of Discord.

Battlefury - Not recommended since you're not a carry hero.

Azgalor the Pit Lord Strategy

You can pick this hero if your team need Pusher/ Defender, Tank, Semi carry, or Ganker

You can be supported by:
Crystal Maiden DotA Hero Keeper of the Light DotA Hero and carrier
Mana regenerator
- They'll help you spam your skills. With them you can be a hard pusher.
Centaur Warchief DotA Hero Treant Protector DotA Hero Stone Giant DotA Hero Slithereen Guard DotA Hero
AOE disabler
- You'll need to stick to them to get your skill landed perfectly while they're doing their job
Disruptor DotA Hero Warlock DotA Hero Enigma DotA Hero Earthshaker DotA Hero
AOE damage dealer and disabler
- Combined with Veil of Discord the enemies will get serious damage
Special mention to Undying DotA Hero
- Using Expulsion, Dirge will provide you with a lot of damage and heal with his zombie's corpses

Beware of his counter:
Slayer DotA Hero Demon Witch DotA Hero Bane Elemental DotA Hero
High damage nuker
- Give you a lot of damage. Very troublesome enemies. Get HoD as fast as you can.
Silencer DotA Hero Anti-Mage DotA Hero Nerubian Assassin DotA Hero
Mana burner
- They will ruin your manapool. Counter using Soul Ring to recover your mana. The 150 mana is enough to do at least 1 skill for defending.
Spiritbreaker DotA Hero Bloodseeker DotA Hero Lifestealer DotA Hero
Lock-you-down heroes
- They'll try to pursue you until you die. Such a pain the ass. Ghost Scepter and Force staff is good item to escape from them, at least until your friends coming.
Doom Bringer DotA Hero Silencer DotA Hero
Silencer
- Any kind of silence will give you a hard time. You can use BKB or Linken (for Doom)
/ carrier
Hood of Deviance/ Khadgar's pipe of Insight
- You can't do maximum damage. Veil of Discord will solve it for you.

Playstyle

Early Game.
You can go wherever you like. But gives priority for others who want to choose their best lane. If no one go solo mid, you can go there too. Probably, you have to meet a strong hero there. If so, you must leveling Expulsion until it reaches max. Use Soul Ring to preserve your mana and be aggressive as hard as you can. If you can take the tower down, change lane immediately to help your teammate there. If your enemy lane also a pusher or maybe a harasser, you can pull back and farm as many as you can. In this case, pick combination of Firestorm and Pit instead of Expulsion. And also Bottle instead of Soul Ring. In the middle lane, you just simply farm and push.
Dual laning also a possibility. Go with your teammate (disabler preferred) and try to dominate the lane. You can babysit him/her if you want. Use Pit of Malice to damage the creeps, so your friend can last hit every single one of them. And if your teammate damaged, you can heal him/her using Expulsion. Remember not too carried away because it increases your probability of being ganked.
Tri lane is a bit complicated. Choose your build based on your opponent. Every skill you have deals AOE damage. So be aggressive and take tower as fast as possible.
Your early game's role is push and farm a lot, if possible try to dominate your lane.

Mid Game.
This fase of the game is where team gank always happen. While pushing the lane, don't forget to check the mini map for enemies position. And use your Dark Rift wisely either to escape or gank. Dark Rift effectiveness will increase when you finish the BoT.
When team clash occurs, use and grab enemy heroes as many as you can using Pit of Malice, then cast Firestorm. You're not supposed to be the initiator, so keep your distance away when casting your spells, except that you take the tanker role (using the right item build). Also spam Expulsion if there are a lot of corpse and cast around the creeps to keep it burns. Your team will also get the benefit from +4o HP regen (lvl 4).
Your mid game's role is push, gank, and help your friends to escape.

Late Game.
You'll grow weaker and mostly you'll take the supporter role. Your skill now give only minor damage to enemies. But as a supporter, you still can be useful for team. At this point, you should already get your luxury, at least one of them. Always push between team clash. At the end of the game you can be a winner, perhaps :)

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